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Concept

Aeria is a puzzle-platformer game in a first-person view. It has magnetism physics that make polarized objects attract or repulse themselves.

The player has the ability to invert the polarity of these objects, and will have to use it to solve puzzles and to clear himself a path through a gigantic world, frozen in the time.

The character can also turn himself into a shere form, in which he can change his own polarity instead of others'.

Besides adding more depth to the magnetism mechanics, it allows the gameplay and pacing to be more diversified

Context

Aeria Gameplay Video

This game was my main school project, and has been developped during 4 months at the end of my 3rd school year, with a team of 4 game designers and 4 game artists.

It has been developped on Unity.

What I've done

 - Programmation & in-engine work :

          

          - Magnetism physics

          - Character behaviour (inputs  & camera)

          - Signs & Feedbacks

          - Puzzles integration

 - Game & Level Design:

          

          - 3C

          - Environmental mechanics

          - Puzzles

          - Level Design

 - Extras :

          

          - Sound Design

          - Narration

© 2017 by Martin Defosse

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