
Engineer Racing was originally a Game Concept of a racing game that I wrote as a personal project. In this game, the player has to build its own vehicle during the race. The concept then has been declined and developed as Engineer Racing : Puzzle Mode in order to respond to the constraints of an exercise at ARIES.
It is a puzzle-game prototype I developped alone in 8 days, along with a game design document.
It had been made on Unity from scratch, except for some graphical assets.

Ydonos is a first person 3D platform-puzzle game, based on sound vibrations. The player has to create sound vibration by shooting on "sound generators" around the level, to reveal the path progress in his environment.
This project has been developped during the Global Game Jam 2017, whose theme was "Waves".

World of Warcraft : Battle Pets is a game proposal that I made for an exercise given during my second year at ARIES, by the CEO of Old Skull Games : Nicolas Brière.
The goal of this exercise was to design a mobile game concept based on an existing license.
The concept was about using the "battle pets" collection from World of Warcraft and battling with them in dungeons and raids, and against other players.






















Extracts from the Document

Pantin is a game prototype that have been made at the end of my 2nd year at ARIES by a team of 6 game designers and 6 game artists on the Unreal Engine 4 in two weeks.
During this exercise, we designed the gameplay in 3 days, and then I was in charge of programming the main gameplay, as well as implementing the animations of the characters.
For more informations on my work, you can contact me at :
+33(0) 7 78 16 23 47

